// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread 'ACTOR' 

:ACTOR_11
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @ACTOR_11 
if 
00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere 59.4414 2069.651 17.44539 radius 250.0 250.0 250.0 on_foot 
else_jump @ACTOR_11 
Model.Load(#BRASSKNUCKLE)
Model.Load(#BMYCG)

:ACTOR_89
wait 0 
if 
   Model.Available(#BMYCG)
else_jump @ACTOR_89 
1@ = Actor.Create(Mission1, #BMYCG, 135.1057, 1956.423, 19.4384)
Actor.Angle(1@) = 0.6267
Actor.WeaponAccuracy(1@) = 100
0446: set_actor 1@ immune_to_headshots 0 
060A: create_decision_maker_type 1 store_to 10@ // decision\allowed\m_.ped files 
07E5: copy_decision_maker 10@ to 11@ 
Actor.Health(1@) = 30000
0946: set_actor 1@ actions_uninterupted_by_weapon_fire 0 
0245: set_actor 1@ walk_style_to "SWAT" 
07DD: set_actor 1@ temper_to 100 // see pedstats.dat 
02E0:   actor 1@ aggressive 
03FE: set_actor 1@ money 0 
01B2: give_actor 1@ weapon 1 ammo 0 // Load the weapon model before using this 
0850: AS_actor 1@ follow_actor $PLAYER_ACTOR 
05E2: AS_actor 1@ kill_actor $PLAYER_ACTOR 
Model.Destroy(#BMYCG)
wait 0 
if 

:ACTOR_271
wait 0 
if 
   not Actor.Dead(1@)
else_jump @ACTOR_334 
if 
0104:   actor $PLAYER_ACTOR near_actor 1@ radius 100.0 100.0 100.0 sphere 0 
else_jump @ACTOR_334 
jump @ACTOR_271 

:ACTOR_334
Actor.RemoveReferences(1@)
jump @ACTOR_11 
